Action Oriented Roles Shaper SH Shapers are people who drive the team forward, ensuring that they meet deadlines are achieve objectives. They have the drive and courage to meet challenges head-on. May sometimes offend people and hurt their feelings. Implementer IMP Implementers are people who get things done.
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Uses their inquisitive nature to find ideas to bring back to the team. Strengths: Outgoing, enthusiastic. Explores opportunities and develops contacts. Allowable weaknesses: Might be over-optimistic, and can lose interest once the initial enthusiasm has passed. Teamworker Helps the team to gel, using their versatility to identify the work required and complete it on behalf of the team. Strengths: Co-operative, perceptive and diplomatic.
Listens and averts friction. Allowable weaknesses: Can be indecisive in crunch situations and tends to avoid confrontation. Strengths: Mature, confident, identifies talent. Clarifies goals. Allowable weaknesses: Can be seen as manipulative and might offload their own share of the work. Plant Tends to be highly creative and good at solving problems in unconventional ways.
Strengths: Creative, imaginative, free-thinking, generates ideas and solves difficult problems. Allowable weaknesses: Might ignore incidentals, and may be too preoccupied to communicate effectively. Strengths: Sober, strategic and discerning. Sees all options and judges accurately.
Allowable weaknesses: Sometimes lacks the drive and ability to inspire others and can be overly critical. Specialist Brings in-depth knowledge of a key area to the team. Strengths: Single-minded, self-starting and dedicated. They provide specialist knowledge and skills. Allowable weaknesses: Tends to contribute on a narrow front and can dwell on the technicalities. Shaper Provides the necessary drive to ensure that the team keeps moving and does not lose focus or momentum.
Strengths: Challenging, dynamic, thrives on pressure. Has the drive and courage to overcome obstacles. Implementer Needed to plan a workable strategy and carry it out as efficiently as possible. Strengths: Practical, reliable, efficient.
Turns ideas into actions and organises work that needs to be done. Allowable weaknesses: Can be a bit inflexible and slow to respond to new possibilities. Completer Finisher Most effectively used at the end of tasks to polish and scrutinise the work for errors, subjecting it to the highest standards of quality control. Strengths: Painstaking, conscientious, anxious. Searches out errors. Polishes and perfects. Allowable weaknesses: Can be inclined to worry unduly, and reluctant to delegate.
The first step to uncovering strengths and weaknesses is for individuals to complete the Belbin questionnaire, called the Self-Perception Inventory, and where possible, to obtain feedback from colleagues and managers. Once the Belbin Individual Reports have been generated, conversations can begin..
The 9 BELBIN® Team Roles
Creating More Balanced Teams Belbin suggests that, by understanding your role within a particular team, you can develop your strengths and manage your weaknesses as a team member, and so improve how you contribute to the team. Team leaders and team development practitioners often use the Belbin model to help create more balanced teams. Teams can become unbalanced if all team members have similar styles of behavior or team roles. If team members have similar weaknesses, the team as a whole may tend to have that weakness.
Team Role Inventories
Here is a full description of the roles in those categories: Belbin Action Roles: Shaper. A dynamic person who is driven to achieve the objectives, and drives the rest of the team towards those objectives. Perhaps an extrovert who love problems and can solve problems. They may not be sensitive to other peoples feelings in the team. A person who takes the teams ideas and make sure that they are delivered. Often a well-organised individual who likes to have plans, and dislikes those plans being changed by others. Completer Finisher.
Belbin's Team Roles
Plant[ edit ] Plants are creative, unorthodox and generators of ideas. If an innovative solution to a problem is needed, a Plant is a good person to ask. A good Plant will be bright and free-thinking. Plants can tend to ignore incidentals. Multiple Plants in a team can lead to misunderstandings, as many ideas are generated without sufficient discernment or the impetus to follow the ideas through to action.
Belbin Team Inventory